<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>brobins's CGPortoflio Gallery</title>
<link>http://brobins.cgsociety.org/gallery/</link>
<description>brobins's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Mazda CX9 USA Brochure - 2006</title>
	<link>http://brobins.cgsociety.org/gallery/771933</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g28/6228/6228_1244387651_small.jpg"><br><br>One of 12 shots from the Mazda CX9 USA Brochure.<br />
<br />
I was responsible for the lighting, shader creation, composition, rendering and re-touching. The car used was supplied CAD data in IGES format which required some optimization to maximize reliability in rendering. The photo back plate and HDRI were shot on location and required tone mapping and re-touching.<br />
<br />
Two different renders were used by modifying instances of the same HDRI to ensure that the reflections in the side and the rear of the car were accurate. Using just one HDRI would have resulted in the reflections in either the side or the rear of the car blurring in the wrong direction!<br />
<br />
Rendered in 3ds Max using RenderDrive, all post work in Photoshop.]]>
	</description>
	<pubDate>Sun, 07 Jun 2009 10:14:17 +0000</pubDate>
	</item>
	<item>
	<title>Ford C-Max Brochure Front Cover - 2007</title>
	<link>http://brobins.cgsociety.org/gallery/777808</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g28/6228/6228_1245698958_small.jpg"><br><br>This is an image I produced for the front cover of the Ford C-Max Brochure. I was especially happy with how the headlights came out in this shot.<br />
<br />
I was responsible for the lighting, shader creation, composition, rendering and re-touching. The car used was supplied CAD data in IGES format which required some optimization to maximize reliability in rendering. The photo back plate and HDRI were shot on location and required tone mapping and re-touching.<br />
<br />
Rendered in 3ds Max using RenderDrive, all post work in Photoshop. ]]>
	</description>
	<pubDate>Mon, 22 Jun 2009 14:29:25 +0000</pubDate>
	</item>
	<item>
	<title>Audi R8 Spaceframe - 2007</title>
	<link>http://brobins.cgsociety.org/gallery/772353</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g28/6228/6228_1244488099_small.jpg"><br><br>One frame of an animation produced for the launch of the Audi R8 in the UK. The animation was used as part of an interactive micro-site on Audi.co.uk and showcased the car being built up in several stages.<br />
<br />
I worked alongside a colleague as part of a two man team on this project and was mainly responsible for the lighting, shaders and some compositing.<br />
<br />
The model was supplied CAD data which was incredibly detailed but provided us with a number of technical challenges due to the shear weight of the geometry.<br />
<br />
Rendered in 3ds Max using Vray, post work done in After Effects and Photoshop.<br />
<br />
You can find this image printed in Exposé 6 or view the micro-site in all its glory here http://microsites.audi.co.uk/r8launch/#1]]>
	</description>
	<pubDate>Mon, 08 Jun 2009 14:08:22 +0000</pubDate>
	</item>
	<item>
	<title>Mazda CX9 USA Brochure - 2006</title>
	<link>http://brobins.cgsociety.org/gallery/771949</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g28/6228/6228_1244394668_small.jpg"><br><br>One of 12 shots from the Mazda CX9 USA Brochure.<br />
<br />
I was responsible for the lighting set up on this shot and was provided with photographs of a proxy car shot in the environment for reference. The brief was to try and match the lighting set up and shadows. I used a series of area lights and spot lights coupled with a bespoke HDRI for reflections.<br />
<br />
The car used was supplied CAD data in IGES format which required some optimization to maximize reliability in rendering. The photo back plate and HDRI were shot by prestigious car photographer Bob Stevens on location and required tone mapping and re-touching.<br />
<br />
Rendered in 3ds Max using RenderDrive, all post work in Photoshop. ]]>
	</description>
	<pubDate>Sun, 07 Jun 2009 12:11:11 +0000</pubDate>
	</item>
	<item>
	<title>Mazda CX9 USA Brochure - 2006</title>
	<link>http://brobins.cgsociety.org/gallery/771956</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g28/6228/6228_1244395889_small.jpg"><br><br>One of 12 shots from the Mazda CX9 USA Brochure.<br />
<br />
The brief was to create a highly stylized shot focusing on the mood of the image. A typical brochure shot!<br />
<br />
I was responsible for the lighting, shader creation, composition, rendering and re-touching. The car used was supplied CAD data in IGES format which required some optimization to maximize reliability in rendering. The photo back plate and HDRI were shot on location by prestigious car photographer Bob Stevens and required tone mapping and re-touching.<br />
<br />
Rendered in 3ds Max using RenderDrive, all post work in Photoshop. ]]>
	</description>
	<pubDate>Sun, 07 Jun 2009 12:31:33 +0000</pubDate>
	</item>
	<item>
	<title>Jaguar XJ Pitch - 2008</title>
	<link>http://brobins.cgsociety.org/gallery/772439</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g28/6228/6228_1244498669_small.jpg"><br><br>One frame from a dark and moody animation of the new Jaguar XJ done for a pitch.<br />
<br />
I was supplied with the model, camera and some shaders from a previous similar Jaguar project. For the most part I was responsible for the reflections, lighting solution and composting work.<br />
<br />
Rendered in 3ds Max with Vray, all post work in After Effects.]]>
	</description>
	<pubDate>Mon, 08 Jun 2009 17:04:32 +0000</pubDate>
	</item>
	<item>
	<title>Star Wars: The New Essential Guide to Droids - Battle Droids - 2005</title>
	<link>http://brobins.cgsociety.org/gallery/772410</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g28/6228/6228_1244495623_small.jpg"><br><br>One of 102 illustrations of Star Wars characters created for a reference book, Star Wars: The New Essential Guide to Droids, published by Del Rey in 2006.<br />
<br />
I worked alongside Ian Fullwood modeling, texturing, lighting, rendering and composting using a combination of Lightwave 3D, FPrime and Photoshop.<br />
<br />
The models were great fun to work on with every one offering a different challenge.<br />
<br />
These were my first published works and will always have strong sentimental value.]]>
	</description>
	<pubDate>Mon, 08 Jun 2009 16:13:48 +0000</pubDate>
	</item>
	<item>
	<title>Star Wars: The New Essential Guide to Droids - General Grievous - 2005</title>
	<link>http://brobins.cgsociety.org/gallery/772411</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g28/6228/6228_1244495727_small.jpg"><br><br>One of 102 illustrations of Star Wars characters created for a reference book, Star Wars: The New Essential Guide to Droids, published by Del Rey in 2006.<br />
<br />
I worked alongside Ian Fullwood modeling, texturing, lighting, rendering and composting using a combination of Lightwave 3D, FPrime and Photoshop.<br />
<br />
The models were great fun to work on with every one offering a different challenge.<br />
<br />
These were my first published works and will always have strong sentimental value.]]>
	</description>
	<pubDate>Mon, 08 Jun 2009 16:15:36 +0000</pubDate>
	</item>
</channel>
</rss>
